GAME vs. PLAYER
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  GvsP Explained  

Game vs. Player is a two player game, at the moment(i.e. there might be a A.I. in the future for the Player at least), players are either Game or Player. For Player the game is almost like any other vertical scrolling shoot'em up, for the Game it is kind of "inverted shoot'em up". Game sends fleets of clumsy and slowly moving crafts and asteroids to attack Player. So the game is pure action for Player and more tactical action for Game.


  Features  
General:
  • Local and network game
  • Sound effects and music
  • Primitive physics engine
Player:
  • 3 Weapons
  • 8 levels with increasing firepower and more powerful thrusters
  • Bonus pickups
  • Action packed and challenging gameplay
Game:
  • 4 ship types + asteroids + special
  • 4 levels for each ship with increasing firepower, speed and shield/armor strength
  • Resource Unit(RU) system.
  • Tactical action gameplay

  System Requirements  

Hardware requirements are not known yet, it works with reasonable fps on at least 1GHz, and it needs about 50Mb free space from harddrive.

Software requirements at the moment are a Linux system with SDL 1.2(sdl_image and sdl_mixer).


  Credits  


Main programming, Music
Kingiz_
(Jouko Maksimainen)

Game Design, Graphics, Sound Effects
bracket
(Terho Tanskanen)

Additional programming(Physics engine, Menu)
Eldwin_
(Petri Huovinen)

Additional programming(Network game)
mb3d
(Niko Mauno)


  Licence  

Game vs. Player is released under the GNU General Public License.


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